Hollow Knight is a tough game made tougher by the unknown, a quality that makes acquiring a map extra rewarding. Instead, you’re left to explore until you find Cornifer. Like other titles in the genre, much of the map is revealed as you explore, but rarely does it feel as rewarding as it does in Hollow Knight.Īs you enter new areas, you do not have immediate access to a map. The relief is palpable and washes over you, imbuing you with the confidence you need to keep moving forward.Įxploration and cartography are key mechanics in Hollow Knight, an action platformer in the vein of Metroid from Team Cherry. You hastily fork over the geo he’s asking and waste no time in opening up the map. He looks up as you approach, and offers to sell you one of his maps-in-progress. Nearby, Cornifer happily scribbles on some parchment, discarded maps littering the area. You wander until you hear a familiar humming, a cheerful tune that feels out of place in this ghastly place. There are many landmarks to help you mark your way, but the caverns are labyrinthine, leaving you feeling helpless. Instead, you’re left to explore on your own. You would consult your map, but you don’t have one. Soon, with the immediate threat behind for now, you come across a fork in the path, branching tunnels that promise more of the unknown. You’re unsure how the monsters regard your presence until one squirms toward you, an outward act of aggression that forces you deeper. Aqueous creatures float through the thick air aimlessly as you carefully make your way downwards, further into the alien abyss.
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